35.6 Patch Notes — Season 13 — Hearthstone Battlegrounds
Visual changes from patch 35.4.2 to patch 35.6: 28 removed, 33 returning, 2 changed, 28 new.
Complete Hearthstone Battlegrounds Season 13 patch notes for update 35.6. This Season 13 update includes 91 card changes across 4 categories: 28 removed, 33 returning, 2 changed, and 28 new cards.
Hearthstone Battlegrounds Season 13 brings major changes to the tavern including new minions, trinkets, and balance updates. Browse all Season 13 card changes below.
Added Cards (28)
- Sinstone Sticker
The first 2 times you Discover a card each turn, get an extra copy of it. (2 left!)
- Minion Bait
The Tavern offers 2 extra Naga whenever it is Refreshed.
- Dead Sea Ravager — Tier 6 (Undead, Pirate) — 5/5
Rally: Give 3 other friendly minions this minion's Attack.
- Maxwell Sticker
Get the Buddy of your Hero Power.
- Maxwell Sticker
Get the Golden Buddy of your Hero Power.
- Stuffed Coin Purse
When you reach Tier 6, gain 15 gold.
- Mysterious Orb
Gain 10 Gold. Your next Trinket is a Lesser Trinket.
- Timeworn Candelabra
Discover a 2-Cost minion from the Minor Timewarp.
- Timeworn Candelabra
Discover a 2-Cost minion from the Major Timewarp.
- Vinespeaker Portrait (Quilboar)
Get a Vinespeaker. Your Vinespeakers also improve the Health given by your Blood Gems.
- Deathtouch Apple (Undead)
After a friendly Undead is Reborn, give it Reborn. (3 times per combat.)
- Soul Fermenter (Undead)
Start of Combat: Destroy your 3 left-most minions. After your last minion dies, resummon them.
- Sky Golem Portrait (Mech)
Get a Falling Sky Golem. Start of Combat: Give your minions "Deathrattle: Give your minions +3/+3 permanently."
- Bloodbound Ring (Quilboar)
After you play a Blood Gem from hand, this plays a Blood Gem on your minions with Divine Shield.
- Chillmere Mosaic (Murloc, Dragon)
Spellcraft: Refresh the Tavern with Battlecry minions. They cost (1).
- Rylak Portrait (Beast)
Get a Rylak Metalhead. Start of Combat: Trigger your Rylak Metalheads' Deathrattles.
- Double Stitch Needle
Spellcraft: Choose a friendly minion. Double its stats and lock it in your hand for 1 turn.
- Orb of the Unknown
Get a random Greater Trinket and 3 Gold.
- Anomalous Conflux
Start with 'Warped Conflux' as your second Hero Power.
- Anomalous Timeline
Start with 'Alternate Timeline' as your second Hero Power.
- Anomalous Cube
Start with 'Mystery Cube' as your second Hero Power. It unlocks on Turn 5. (4 turns left!)
- Fly the Flag
Every 3 turns, get a spell that adds plain copies of a minion to YOUR minion pool. (3 turns left!)
- Fly the Flag
Choose a minion. Add plain copies of it to YOUR minion pool.
- Ingenious Inventor — Tier 5 (Mech) — 9/4
Deathrattle: Your Mechs have +2 Attack this combat. (Improved by each time you've Magnetized this game!)
- Tidecaller Prophet — Tier 5 (Murloc) — 5/6
Your Tavern spells give an extra +1/+1 this turn. After you play 2 Murlocs, improve this. (2 left!)
- Anomalous Expedition
At the start of the game, Discover minions from Tiers 6, 4, and 2 to get at those Tiers.
- Lesser Fortune
Start with 'Lesser Crystal Ball' as your second Hero Power.
- Greater Fortune
Start with 'Greater Crystal Ball' as your second Hero Power.
Removed Cards (28)
- Sewer Rat — Tier 2 (Beast) — 3/2
Deathrattle: Summon a 2/3 Turtle with Taunt.
- Half-Shell — Tier 1 (Beast) — 2/3
Taunt
- Waverider — Tier 4 (Naga) — 2/8
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
- Tidemistress Athissa — Tier 6 (Naga) — 6/7
Whenever you cast a spell, give all your Naga +1/+1 permanently.
- Undersea Mount
Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
- Sinrunner Blanchy — Tier 5 (Undead, Beast) — 8/8
Reborn. This is Reborn with full stats and Bonus Keywords.
- Blazing Skyfin — Tier 2 (Murloc, Dragon) — 2/4
After you trigger a Battlecry, gain +1/+1.
- Manasaber — Tier 1 (Beast) — 4/1
Deathrattle: Summon two 0/1 Cublings with Taunt.
- Cubling — Tier 1 (Beast) — 0/1
Taunt
- Tichondrius — Tier 5 (Demon) — 3/6
After your hero takes damage, give your Demons +3/+2.
- Leeching Felhound — Tier 3 (Demon) — 3/3
This costs Health instead of Gold to buy.
- Gem Smuggler — Tier 5 (Quilboar) — 4/5
Battlecry: This plays 2 Blood Gems on all your other minions.
- Floating Watcher — Tier 3 (Demon) — 4/4
Whenever your hero takes damage on your turn, gain +2/+2.
- Bazaar Dealer — Tier 5 (Demon) — 4/6
One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
- Living Azerite — Tier 5 (Elemental) — 6/5
Whenever you cast a Tavern spell, give Elementals in the Tavern +3/+2 this game.
- Nightbane, Ignited — Tier 6 (Undead, Dragon) — 16/8
Taunt Deathrattle: Give 2 different friendly minions this minion's Attack.
- Azerite Portrait (Elemental)
Get a Living Azerite. Your Living Azerites also give stats to friendly Elementals.
- One-Amalgam Tour Group — Tier 6 (All) — 6/7
Whenever you play a card, give friendly minions of its Tier or lower +2/+1.
- Ultraviolet Ascendant — Tier 6 (Elemental) — 6/3
Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!)
- Ichoron the Protector — Tier 4 (Elemental) — 3/1
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.
- Batty Terrorguard — Tier 6 (Demon) — 6/2
After you cast a Tavern spell, another friendly Demon consumes a minion in the Tavern to gain its stats.
- Shoalfin Mystic — Tier 3 (Murloc) — 4/4
When you sell this, your Tavern spells give an extra +1/+1 this game.
- Stomping Stegodon — Tier 4 (Beast) — 4/4
Rally: Give your other Beasts +3 Attack and this Rally.
- P-0UL-TR-0N — Tier 6 (Mech, Beast) — 10/10
Avenge (5): Gain Divine Shield and attack immediately.
- Ship Master Eudora — Tier 6 (Pirate) — 10/5
Deathrattle: Give your minions +8/+8. Golden ones keep it permanently.
- Hired Ritualist — Tier 4 (Quilboar) — 5/7
Once per turn, after a Blood Gem is played on this, gain 2 Gold.
- Determined Defender — Tier 4 — 5/5
Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt.
- Stegodon Portrait (Beast)
Get a Stomping Stegodon. Start of Combat: Give your two left-most Beasts Divine Shield.
Returning Cards (33)
- Nomi, Kitchen Nightmare — Tier 5 — 6/6
- text: After you play an Elemental, give Elementals in the Tavern +3/+3 this game. → After you play an Elemental, give Elementals in the Tavern +4/+4 this game.
- Dancing Barnstormer — Tier 5 (Elemental) — 4/4
- text: Battlecry and Deathrattle: Give Elementals in the Tavern +4/+4 this game. → Battlecry and Deathrattle: Give Elementals in the Tavern +8/+8 this game.
- attack: 5 → 4
- Upbeat Duo — Tier 5 — 6/6
At the end of every 2 turns, get a plain copy of the minion to the left of this. (2 turns left!)
- Archlich Kel'Thuzad — Tier 5 (Undead) — 10/8
- tier: 6 → 5
- Mooneater's Champion — Tier 5 — 5/5
After you play an odd-Tier card, give your odd-Tier minions +1/+1.
- Greymane's Champion — Tier 6 — 4/4
After you play an even-Tier card, give your even-Tier minions +2/+2.
- Felboar — Tier 5 (Demon, Quilboar) — 2/6
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
- Clunker Junker — Tier 4 (Mech) — 3/4
Battlecry: Choose a friendly Mech. Discover a Mech to Magnetize to it.
- Volcanic Visitor — Tier 4 (Naga) — 4/4
- text: Spellcraft: Choose One - Give your minions +3 Attack; or +3 Health. → Spellcraft: Choose One - Give your minions +4 Attack; or +4 Health.
- Escape Eruption
- text: Choose One - Give your minions +3 Attack; or +3 Health. → Choose One - Give your minions +4 Attack; or +4 Health.
- Trudge through Lava
- text: Give your minions +3 Attack. → Give your minions +4 Attack.
- Use Supplies
- text: Give your minions +3 Health. → Give your minions +4 Health.
- Barrens Conjurer — Tier 5 — 6/2
Deathrattle: Get a random Battlecry minion.
- Forest Rover — Tier 2 (Beast) — 1/1
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
- Spacefarer — Tier 6 (Pirate) — 3/6
Whenever another friendly Pirate gains Attack, gain +2 Health.
- Buzzing Vermin — Tier 1 (Beast) — 1/1
Taunt Deathrattle: Summon a 2/2 Beetle.
- Turquoise Skitterer — Tier 5 (Beast) — 5/5
Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
- Sand Swirler — Tier 4 (Elemental) — 5/3
Battlecry: Your Elementals give an extra +1 Attack this game.
- Glowing Cinder — Tier 3 (Elemental) — 3/1
Deathrattle: Your Elementals give an extra +1 Health this game.
- Unleashed Mana Surge — Tier 6 (Elemental) — 6/5
- text: After you play an Elemental, give your Elementals +2/+2. → After you play an Elemental, give your Elementals +4/+4.
- attack: 5 → 6
- health: 4 → 5
- tier: 5 → 6
- Beetle Band (Beast)
Avenge (5): Summon a 2/2 Beetle. Give it Taunt.
- Silky Shimmermoth — Tier 6 (Beast) — 3/12
Whenever this takes damage, your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
- Beetle Band (Beast)
- manaCost: 4 → 5
- Charmwing — Tier 6 (Dragon) — 3/10
- text: Rally: Give 2 friendly Dragons this minion's Health (except Charmwing). → Rally: Give 2 friendly Dragons this minion's maximum Health (except Charmwing).
- Wrathscale Rogue — Tier 6 (Naga) — 3/6
After another friendly Naga gains Health, give it that much Attack.
- Lord of the Ruins — Tier 6 (Demon) — 5/6
After a friendly Demon deals damage, give friendly minions other than it +2/+1.
- Coldlight Diver — Tier 3 (Murloc) — 1/1
Battlecry and Deathrattle: Get a random Tier 1 Tavern spell.
- Devout Hellcaller — Tier 4 (Demon) — 2/2
After another friendly Demon deals damage, gain +1/+2 permanently.
- Silent Enforcer — Tier 4 (Demon) — 6/2
Taunt Deathrattle: Deal 2 damage to all minions (except friendly Demons).
- Sundered Matriarch — Tier 6 (Naga) — 7/4
Whenever you cast a spell, give your minions +3 Health.
- Razorfen Flapper — Tier 4 (Quilboar) — 6/2
- attack: 5 → 6
- health: 3 → 2
- Briarback Drummer — Tier 3 (Quilboar) — 5/3
- health: 2 → 3
- Blood Gem Barrage — Tier 3
After the Tavern is Refreshed this game, give its minions +1/+1 worth of Blood Gems.
Changed Cards (2)
- Malchezaar, Prince of Dance — Tier 3 (Demon) — 2/1
- attack: 5 → 2
- health: 4 → 1
- tier: 4 → 3
- Earthsong Shaman — Tier 6 (Quilboar) — 4/5
- text: Windfury. At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. → Windfury. At the end of your turn, this plays a Blood Gem on your minions. Repeat for each Bonus Keyword this has.