35.6 Patch Notes — Season 13 — Hearthstone Battlegrounds
Visual changes from patch 35.4.2 to patch 35.6: 28 removed, 33 returning, 2 changed, 28 new.
Complete Hearthstone Battlegrounds Season 13 patch notes for update 35.6. This Season 13 update includes 91 card changes across 4 categories: 28 removed, 33 returning, 2 changed, 28 new cards.
Hearthstone Battlegrounds Season 13 brings major changes to the tavern including new minions, trinkets, and balance updates. Browse all Season 13 card changes below.
Added Cards (28)
- Dead Sea Ravager — Tier 6 (Undead, Pirate) — 5/5
Rally: Give 3 other friendly minions this minion's Attack.
- Ingenious Inventor — Tier 5 (Mech) — 9/4
Deathrattle: Your Mechs have +2 Attack this combat. (Improved by each time you've Magnetized this game!)
- Tidecaller Prophet — Tier 5 (Murloc) — 5/6
Your Tavern spells give an extra +1/+1 this turn. After you play 2 Murlocs, improve this. (2 left!)
- Fly the Flag
Choose a minion. Add plain copies of it to YOUR minion pool.
- Sinstone Sticker
The first 2 times you Discover a card each turn, get an extra copy of it. (2 left!)
- Minion Bait
The Tavern offers 2 extra Naga whenever it is Refreshed.
- Maxwell Sticker
Get the Buddy of your Hero Power.
- Maxwell Sticker
Get the Golden Buddy of your Hero Power.
- Stuffed Coin Purse
When you reach Tier 6, gain 15 gold.
- Mysterious Orb
Gain 10 Gold. Your next Trinket is a Lesser Trinket.
- Timeworn Candelabra
Discover a 2-Cost minion from the Minor Timewarp.
- Timeworn Candelabra
Discover a 2-Cost minion from the Major Timewarp.
- Vinespeaker Portrait (Quilboar)
Get a Vinespeaker. Your Vinespeakers also improve the Health given by your Blood Gems.
- Deathtouch Apple (Undead)
After a friendly Undead is Reborn, give it Reborn. (3 times per combat.)
- Soul Fermenter (Undead)
Start of Combat: Destroy your 3 left-most minions. After your last minion dies, resummon them.
- Sky Golem Portrait (Mech)
Get a Falling Sky Golem. Start of Combat: Give your minions "Deathrattle: Give your minions +3/+3 permanently."
- Bloodbound Ring (Quilboar)
After you play a Blood Gem from hand, this plays a Blood Gem on your minions with Divine Shield.
- Chillmere Mosaic (Murloc, Dragon)
Spellcraft: Refresh the Tavern with Battlecry minions. They cost (1).
- Rylak Portrait (Beast)
Get a Rylak Metalhead. Start of Combat: Trigger your Rylak Metalheads' Deathrattles.
- Double Stitch Needle
Spellcraft: Choose a friendly minion. Double its stats and lock it in your hand for 1 turn.
- Orb of the Unknown
Get a random Greater Trinket and 3 Gold.
- Anomalous Conflux
Start with 'Warped Conflux' as your second Hero Power.
- Anomalous Timeline
Start with 'Alternate Timeline' as your second Hero Power.
- Anomalous Cube
Start with 'Mystery Cube' as your second Hero Power. It unlocks on Turn 5. (4 turns left!)
- Fly the Flag
Every 3 turns, get a spell that adds plain copies of a minion to YOUR minion pool. (3 turns left!)
- Anomalous Expedition
At the start of the game, Discover minions from Tiers 6, 4, and 2 to get at those Tiers.
- Lesser Fortune
Start with 'Lesser Crystal Ball' as your second Hero Power.
- Greater Fortune
Start with 'Greater Crystal Ball' as your second Hero Power.
Removed Cards (28)
- Sewer Rat — Tier 2 (Beast) — 3/2
Deathrattle: Summon a 2/3 Turtle with Taunt.
- Half-Shell — Tier 1 (Beast) — 2/3
Taunt
- Waverider — Tier 4 (Naga) — 2/8
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
- Tidemistress Athissa — Tier 6 (Naga) — 6/7
Whenever you cast a spell, give all your Naga +1/+1 permanently.
- Sinrunner Blanchy — Tier 5 (Undead, Beast) — 8/8
Reborn. This is Reborn with full stats and Bonus Keywords.
- Blazing Skyfin — Tier 2 (Murloc, Dragon) — 2/4
After you trigger a Battlecry, gain +1/+1.
- Manasaber — Tier 1 (Beast) — 4/1
Deathrattle: Summon two 0/1 Cublings with Taunt.
- Cubling — Tier 1 (Beast) — 0/1
Taunt
- Tichondrius — Tier 5 (Demon) — 3/6
After your hero takes damage, give your Demons +3/+2.
- Leeching Felhound — Tier 3 (Demon) — 3/3
This costs Health instead of Gold to buy.
- Gem Smuggler — Tier 5 (Quilboar) — 4/5
Battlecry: This plays 2 Blood Gems on all your other minions.
- Floating Watcher — Tier 3 (Demon) — 4/4
Whenever your hero takes damage on your turn, gain +2/+2.
- Bazaar Dealer — Tier 5 (Demon) — 4/6
One Tavern spell each turn costs Health instead of Gold to buy. (1 left!)
- Living Azerite — Tier 5 (Elemental) — 6/5
Whenever you cast a Tavern spell, give Elementals in the Tavern +3/+2 this game.
- Nightbane, Ignited — Tier 6 (Undead, Dragon) — 16/8
Taunt Deathrattle: Give 2 different friendly minions this minion's Attack.
- One-Amalgam Tour Group — Tier 6 (All) — 6/7
Whenever you play a card, give friendly minions of its Tier or lower +2/+1.
- Ultraviolet Ascendant — Tier 6 (Elemental) — 6/3
Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!)
- Ichoron the Protector — Tier 4 (Elemental) — 3/1
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.
- Batty Terrorguard — Tier 6 (Demon) — 6/2
After you cast a Tavern spell, another friendly Demon consumes a minion in the Tavern to gain its stats.
- Shoalfin Mystic — Tier 3 (Murloc) — 4/4
When you sell this, your Tavern spells give an extra +1/+1 this game.
- Stomping Stegodon — Tier 4 (Beast) — 4/4
Rally: Give your other Beasts +3 Attack and this Rally.
- P-0UL-TR-0N — Tier 6 (Mech, Beast) — 10/10
Avenge (5): Gain Divine Shield and attack immediately.
- Ship Master Eudora — Tier 6 (Pirate) — 10/5
Deathrattle: Give your minions +8/+8. Golden ones keep it permanently.
- Hired Ritualist — Tier 4 (Quilboar) — 5/7
Once per turn, after a Blood Gem is played on this, gain 2 Gold.
- Determined Defender — Tier 4 — 5/5
Taunt Deathrattle: Give adjacent minions +5/+5 and Taunt.
- Undersea Mount
Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
- Azerite Portrait (Elemental)
Get a Living Azerite. Your Living Azerites also give stats to friendly Elementals.
- Stegodon Portrait (Beast)
Get a Stomping Stegodon. Start of Combat: Give your two left-most Beasts Divine Shield.
Returning Cards (33)
- Nomi, Kitchen Nightmare — Tier 5 — 6/6
- text: After you play an Elemental, give Elementals in the Tavern +3/+3 this game. → After you play an Elemental, give Elementals in the Tavern +4/+4 this game.
- Dancing Barnstormer — Tier 5 (Elemental) — 4/4
- text: Battlecry and Deathrattle: Give Elementals in the Tavern +4/+4 this game. → Battlecry and Deathrattle: Give Elementals in the Tavern +8/+8 this game.
- attack: 5 → 4
- Upbeat Duo — Tier 5 — 6/6
At the end of every 2 turns, get a plain copy of the minion to the left of this. (2 turns left!)
- Archlich Kel'Thuzad — Tier 5 (Undead) — 10/8
- tier: 6 → 5
- Mooneater's Champion — Tier 5 — 5/5
After you play an odd-Tier card, give your odd-Tier minions +1/+1.
- Greymane's Champion — Tier 6 — 4/4
After you play an even-Tier card, give your even-Tier minions +2/+2.
- Felboar — Tier 5 (Demon, Quilboar) — 2/6
After you cast 3 spells, consume a minion in the Tavern to gain its stats. (3 left!)
- Clunker Junker — Tier 4 (Mech) — 3/4
Battlecry: Choose a friendly Mech. Discover a Mech to Magnetize to it.
- Volcanic Visitor — Tier 4 (Naga) — 4/4
- text: Spellcraft: Choose One - Give your minions +3 Attack; or +3 Health. → Spellcraft: Choose One - Give your minions +4 Attack; or +4 Health.
- Barrens Conjurer — Tier 5 — 6/2
Deathrattle: Get a random Battlecry minion.
- Forest Rover — Tier 2 (Beast) — 1/1
Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
- Spacefarer — Tier 6 (Pirate) — 3/6
Whenever another friendly Pirate gains Attack, gain +2 Health.
- Buzzing Vermin — Tier 1 (Beast) — 1/1
Taunt Deathrattle: Summon a 2/2 Beetle.
- Turquoise Skitterer — Tier 5 (Beast) — 5/5
Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
- Sand Swirler — Tier 4 (Elemental) — 5/3
Battlecry: Your Elementals give an extra +1 Attack this game.
- Glowing Cinder — Tier 3 (Elemental) — 3/1
Deathrattle: Your Elementals give an extra +1 Health this game.
- Unleashed Mana Surge — Tier 6 (Elemental) — 6/5
- text: After you play an Elemental, give your Elementals +2/+2. → After you play an Elemental, give your Elementals +4/+4.
- attack: 5 → 6
- health: 4 → 5
- tier: 5 → 6
- Silky Shimmermoth — Tier 6 (Beast) — 3/12
Whenever this takes damage, your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
- Charmwing — Tier 6 (Dragon) — 3/10
- text: Rally: Give 2 friendly Dragons this minion's Health (except Charmwing). → Rally: Give 2 friendly Dragons this minion's maximum Health (except Charmwing).
- Wrathscale Rogue — Tier 6 (Naga) — 3/6
After another friendly Naga gains Health, give it that much Attack.
- Lord of the Ruins — Tier 6 (Demon) — 5/6
After a friendly Demon deals damage, give friendly minions other than it +2/+1.
- Coldlight Diver — Tier 3 (Murloc) — 1/1
Battlecry and Deathrattle: Get a random Tier 1 Tavern spell.
- Devout Hellcaller — Tier 4 (Demon) — 2/2
After another friendly Demon deals damage, gain +1/+2 permanently.
- Silent Enforcer — Tier 4 (Demon) — 6/2
Taunt Deathrattle: Deal 2 damage to all minions (except friendly Demons).
- Sundered Matriarch — Tier 6 (Naga) — 7/4
Whenever you cast a spell, give your minions +3 Health.
- Razorfen Flapper — Tier 4 (Quilboar) — 6/2
- attack: 5 → 6
- health: 3 → 2
- Briarback Drummer — Tier 3 (Quilboar) — 5/3
- health: 2 → 3
- Escape Eruption
- text: Choose One - Give your minions +3 Attack; or +3 Health. → Choose One - Give your minions +4 Attack; or +4 Health.
- Trudge through Lava
- text: Give your minions +3 Attack. → Give your minions +4 Attack.
- Use Supplies
- text: Give your minions +3 Health. → Give your minions +4 Health.
- Blood Gem Barrage — Tier 3
After the Tavern is Refreshed this game, give its minions +1/+1 worth of Blood Gems.
- Beetle Band (Beast)
Avenge (5): Summon a 2/2 Beetle. Give it Taunt.
- Beetle Band (Beast)
- manaCost: 4 → 5
Changed Cards (2)
- Malchezaar, Prince of Dance — Tier 3 (Demon) — 2/1
- attack: 5 → 2
- health: 4 → 1
- tier: 4 → 3
- Earthsong Shaman — Tier 6 (Quilboar) — 4/5
- text: Windfury. At the end of your turn, play a Blood Gem on all your minions. Repeat for each Bonus Keyword this has. → Windfury. At the end of your turn, this plays a Blood Gem on your minions. Repeat for each Bonus Keyword this has.