36.6 Aberrations Update — Season 14 — Hearthstone Battlegrounds
Aberrations join Battlegrounds as a new minion type: 2 new heroes, 40 new minions, 3 new Tavern spells and 30 new trinkets, with Naga rotating out of the pool. Live with Patch 36.6 on September 22.
Complete Hearthstone Battlegrounds Season 14 patch notes for update 36.6. This Season 14 update includes 151 card changes across 21 categories: 68 removed, 30 returning, 9 changed, 50 new cards.
Hearthstone Battlegrounds Season 14 brings major changes to the tavern including new minions, trinkets, and balance updates. Browse all Season 14 card changes below.
New Aberration Minions (27)
Aberrations are the newest minion type, built around discard synergies: they grow stronger as they work toward awakening their Deity. Each time a friendly Aberration dies, it advances your Deity's progress. There are two Deities, C'Thun and Y'Shaarj, but only one answers your call, chosen at random at the start of each game. Once three sacrifices have been made, your Deity joins the fight. Aberrations appear in every lobby during the first two weeks after their debut, starting September 22.
- C'Thun — Tier 3 (Aberration) — 1/1
Deity. After this awakens, give this minion's stats split amongst your other minions.
- Y'Shaarj — Tier 3 (Aberration) — 1/1
Deity. Deathrattle: Summon your first 2 Aberrations that died this combat with their maximum stats (except Deities).
- Joyous — Tier 1 (Aberration) — 2/3
Battlecry: Give your Deity +2/+2.
- Zoatroid — Tier 1 (Aberration) — 3/2
When you sell this, get a 0/2 Tentacle with Taunt.
- Brain Rotter — Tier 2 (Aberration) — 3/4
Activate (0): Discard a card to give your Deity +2/+2.
- Underrot Spawn — Tier 2 (Aberration) — 2/2
Deathrattle: Summon a 0/2 Tentacle with Taunt. Give your minions +1 Attack.
- Unwilling Slacker — Tier 2 (Aberration) — 1/1
Deathrattle: Get a random 1-Cost Tavern spell.
- Abyssal Envoy — Tier 3 (Aberration) — 3/4
Activate (0): Discard a card to get a random Tavern spell.
- Drifting Sacrifice — Tier 3 (Aberration) — 2/1
Reborn. Deathrattle: Give your Deity +2/+1.
- Fetid Corroder — Tier 3 (Aberration) — 3/3
Battlecry: Get a Sludge Corrosion.
- Vicious Mindslasher — Tier 3 (Aberration) — 3/1
Whenever you cast a Tavern spell, give this and your Deity +1/+3.
- Wandering Willbreaker — Tier 3 (Aberration) — 1/3
When you sell this, get 2 random Tavern spells. When you play one, discard the other.
- Cutthroat K'Thir — Tier 4 (Aberration) — 4/4
Whenever you discard a card, give this and your Deity +4/+4.
- Faceless Operative — Tier 4 (Aberration) — 4/2
When you sell this, get 2 random Aberrations. When you play one, discard the other.
- Mindbending Recruiter — Tier 4 (Aberration) — 6/2
Activate (0): Discard a card to get a random Aberration.
- Nightmare Corroder — Tier 4 (Aberration) — 7/4
Deathrattle: Get a Sludge Corrosion.
- Parasitic Fleshling — Tier 4 (Aberration) — 4/6
At the end of your turn, give your left-most minion +2/+2. (Improved by each card you've discarded this game!)
- De-volition-ist — Tier 5 (Aberration) — 4/8
After this attacks, deal damage equal to this minion's Attack to the highest-Health enemy minion.
- Faceless Converter — Tier 5 (Aberration) — 5/5
Deathrattle: Give your Deity +1/+1. (Improved by each Tavern spell you've cast this game!)
- Mindbender Ghur'sha — Tier 5 (Aberration) — 3/9
Whenever you discard a card, give your other minions +3/+3.
- Mysterious K'Thir — Tier 5 (Aberration) — 8/8
At the end of your turn, discard your 3 left-most Tavern spells. Gain +8/+8 for each discarded.
- N'raqi Frostcaller — Tier 5 (Aberration) — 6/3
Activate (0): Discard a card for your Tavern spells to give an extra +1/+1 this game.
- N'raqi Sapper — Tier 5 (Aberration) — 6/3
Battlecry and Deathrattle: Get an Energizing Chamber.
- Harbinger Aph'lass — Tier 6 (Aberration) — 3/6
Whenever you discard a card, give your Deity +1/+1 and improve this.
- Dark Puppeteer — Tier 6 (Aberration) — 8/4
Deathrattle: Your Tavern spells give an extra +4 Health this game.
- The Shadow of Doubt — Tier 6 (Aberration) — 6/8
Whenever a card is added to your hand, give your Deity +3/+4.
- Sha of Fear — Tier 7 (Aberration) — 9/12
Whenever you cast a Tavern spell, give your minions and Deity +4/+3.
Dark Paradox (6)
Dark Paradox comes in five versions, each tied to a different Dark Gift with its own stats and Tavern Tier. One version is selected at random at the start of every game.
- Dark Paradox (All)
This has a different Dark Gift, stats, and Tier each game!
- Dark Paradox — Tier 2 (All) — 2/4
Whenever you play a card, gain +2 Attack.
- Dark Paradox — Tier 3 (All) — 2/2
Has +2/+2 for each Battlecry you've triggered this game (wherever this is).
- Dark Paradox — Tier 4 (All) — 2/6
Rally: Get a random minion of your most common type.
- Dark Paradox — Tier 5 (All) — 8/4
Divine Shield. This minion's Divine Shield takes 3 hits to break.
- Dark Paradox — Tier 6 (All) — 10/2
Deathrattle: Summon a Golem with this minion's stats.
New Minions (10)
- Greedy Conniver — Tier 3 (Pirate) — 7/7
If this is Golden when you sell it, Discover a Tier 7 minion.
- Sacrificial Wrathguard — Tier 4 (Demon) — 5/3
Deathrattle: Give minions in the Tavern +2/+2 this game. Activate (1): Improve this.
- Holy Vanguard — Tier 4 — 5/5
Divine Shield. Has +15/+15 while you have 15 or less Health.
- Sewer Escapee — Tier 4 (Murloc) — 4/5
Activate (1): Give another Murloc +7/+7 and a random Bonus Keyword.
- Hopebringer — Tier 5 (Dragon) — 3/3
Start of Combat: Give your minions +3/+3. (Permanently improves after a friendly minion loses Divine Shield!)
- Lichling Hoarder — Tier 5 (Undead) — 5/10
Avenge (4): Get a plain copy of a different minion that started in your warband this combat.
- Resourceful Robot — Tier 5 (Mech) — 4/8
At the end of your turn, Magnetize a random Volumizer to this. Get a copy of it.
- Auto Reveille — Tier 6 (Mech) — 6/6
After you buy 3 cards, get a random Magnetic Volumizer. (3 left!)
- Heroic Broodmother — Tier 6 (Dragon) — 7/7
Rally: Gain Divine Shield. Start of Combat: Attack immediately.
- Victorious Geomant — Tier 6 (Quilboar) — 10/10
Activate (2): Get 6 Blood Gems. Cast any that can't fit on your left-most minion.
New Heroes (2)
Drest'agath and Kith'ix join the hero pool with the Hero Powers below. New Heroes are guaranteed in every game for two weeks, starting September 22.
- Incubate
Discard a card to get a random Aberration.
- Dark Ritual
Get 2 random minions. When you play one, discard the other.
Hero Updates (3)
- The Rat King's Hero Power A Tale of Kings now includes Aberrations.
- Banned from Aberration lobbies: Morchie, Murozond, Unbounded, Sylvanas Windrunner.
- Banned from Aberration lobbies when Y'Shaarj is the Deity: The Curator, The Lich King, Teron Gorefiend, N'Zoth.
Changed Minions (1)
- Drone Duplicator — Tier 4 (Mech) — 5/2
- Text: Divine Shield Activate (1): The next Magnetization to this minion this turn is doubled. → Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
Now Aberrations (1)
- Now Aberrations: Oozeling Gladiator, Faceless Manipulator, Faceless Taverngoer, Orgozoa, the Tender.
Returning Minions (25)
- Auto Accelerator — Tier 3 (Mech) — 3/3
Battlecry: Get a random Magnetic Volumizer.
- Red Volumizer — Tier 2 (Mech) — 3/1
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this game (wherever they are).
- Blue Volumizer — Tier 2 (Mech) — 1/3
Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this game (wherever they are).
- Green Volumizer — Tier 2 (Mech) — 3/3
Magnetic. The first time this is played or Magnetized, your Volumizers have +1/+1 this game (wherever they are).
- Bronze Warden — Tier 2 (Dragon) — 2/1
- Tier: 3 → 2
- Bubble Gunner — Tier 1 (Murloc) — 2/3
Battlecry: Gain a random Bonus Keyword.
- Conveyor Construct — Tier 4 (Mech) — 5/2
Deathrattle: Get a random Magnetic Volumizer.
- Dune Dweller — Tier 1 (Elemental) — 3/3
- Health: 2 → 3
- Elite Navigator — Tier 5 (Pirate) — 5/5
Battlecry: Make a friendly Pirate from Tier 4 or below Golden.
- Firelands Fugitive — Tier 5 (Elemental) — 5/7
Battlecry: Get a Conflagration.
- Geomagus Roogug — Tier 4 (Quilboar) — 4/6
Divine Shield. Whenever a Blood Gem is played on this, this plays a Blood Gem on a different friendly minion.
- Ghastcoiler — Tier 5 (Beast) — 7/7
- Tier: 6 → 5
- Gormling Gourmet — Tier 4 (Murloc) — 4/3
Taunt Battlecry and Deathrattle: Get a Seafood Stew.
- Hackerfin — Tier 5 (Murloc) — 5/3
- Text: Battlecry: Give your other minions +1/+2. (Improved by each different Bonus Keyword in your warband!) → Battlecry: Give your other minions +3/+2. (Improved by each different Bonus Keyword in your warband!)
- Hot-Air Surveyor — Tier 4 (Quilboar) — 3/7
Blood Gems played from your hand cast an extra time.
- Ichoron the Protector — Tier 4 (Elemental) — 3/1
Divine Shield Whenever you play an Elemental, give it Divine Shield until next turn.
- Iron Groundskeeper — Tier 3 — 2/2
- Attack: 5 → 2
- Health: 6 → 2
- Text: Battlecry: Give a minion Taunt. If it already has it, remove its Taunt. → Battlecry: Get 2 copies of Fortify.
- Leyline Surfacer — Tier 4 (Elemental) — 4/6
Battlecry and Deathrattle: Get an Arcane Absorption.
- Living Azerite — Tier 5 (Elemental) — 6/5
Whenever you cast a Tavern spell, give Elementals in the Tavern +3/+2 this game.
- Mangled Bandit — Tier 3 (Quilboar) — 3/3
- Text: At the start of your turn, discard a spell to get 3 Blood Gems. → Activate (0): Discard a card to get 3 Blood Gems.
- Nadina the Red — Tier 6 — 8/4
Deathrattle: Give 3 friendly Dragons Divine Shield.
- Relentless Deflector — Tier 3 (Mech) — 5/4
Has Taunt while this has Divine Shield. Avenge (3): Gain Divine Shield.
- Shoalfin Mystic — Tier 3 (Murloc) — 4/4
When you sell this, your Tavern spells give an extra +1/+1 this game.
- Ultraviolet Ascendant — Tier 6 (Elemental) — 6/3
Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!)
- Young Murk-Eye — Tier 6 (Murloc) — 9/6
At the end of your turn, trigger the Battlecry of an adjacent minion.
Removed Minions (35)
- Ancestral Automaton — Tier 2 (Mech) — 3/4
Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).
- Auto Assembler — Tier 4 (Mech) — 2/2
Magnetic Deathrattle: Summon an Ancestral Automaton.
- Breakout Mastermind — Tier 3 (Murloc) — 5/5
Activate (2): Get a random Murloc.
- Captain Cookie — Tier 4 (Murloc, Pirate) — 5/3
Deathrattle: Get a Chef's Choice.
- Clunker Junker — Tier 4 (Mech) — 3/4
Battlecry: Choose a friendly Mech. Discover a Mech to Magnetize to it.
- Cousin Errgl — Tier 5 (Murloc) — 5/5
At the end of your turn, get a Mama Mrrglton or a Papa Mrrglton.
- Dancing Barnstormer — Tier 5 (Elemental) — 4/4
Battlecry and Deathrattle: Give Elementals in the Tavern +8/+8 this game.
- Deepwater Chieftain — Tier 4 (Murloc) — 3/2
Battlecry and Deathrattle: Get a Deepwater Clan.
- Deflect-o-Bot — Tier 3 (Mech) — 3/2
Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield.
- Dual-Wield Corsair — Tier 5 (Pirate) — 4/5
Whenever you spend 5 Gold, give two friendly Pirates +4/+5. (5 Gold left!)
- Dustbone Devastator — Tier 3 (Undead) — 2/6
Rally: Your Undead have +1 Attack this game (wherever they are).
- Fire-forged Evoker — Tier 6 (Dragon) — 8/6
Start of Combat: Give your Dragons +2/+2. Improves permanently after you cast a Tavern spell.
- Glowing Cinder — Tier 4 (Elemental) — 4/1
Deathrattle: Your Elementals give an extra +2 Health this game.
- Ignition Specialist — Tier 6 (Dragon) — 8/8
At the end of your turn, get 2 random Tavern spells.
- Kangor's Apprentice — Tier 5 — 3/6
Deathrattle: Summon plain copies of your first 2 Mechs that died this combat.
- Mama Mrrglton — Tier 3 (Murloc) — 4/2
Battlecry: Give your other Murlocs +3 Attack. (Improved by each Mrrglton you played this game!)
- Metallic Hunter — Tier 2 (Mech) — 4/2
Deathrattle: Get a Pointy Arrow.
- Meteorite Crasher — Tier 3 (Elemental) — 4/4
After you sell an Elemental, gain +4/+4.
- Moat Custodian — Tier 6 (Elemental) — 5/10
Rally: Your Elementals give an extra +2/+2 this game.
- Molten Rock — Tier 1 (Elemental) — 3/3
After you play an Elemental, gain +1 Health.
- Motley Phalanx — Tier 4 (All) — 3/3
Taunt Deathrattle: Give a friendly minion of each type +3/+3 permanently.
- Nomi, Kitchen Nightmare — Tier 5 — 6/6
After you play an Elemental, give Elementals in the Tavern +4/+4 this game.
- Oozeling Gladiator — Tier 2 — 2/2
Battlecry: Get two Slimy Shields that give +1/+1 and Taunt.
- Papa Mrrglton — Tier 3 (Murloc) — 2/4
Battlecry: Give your other Murlocs +3 Health. (Improved by each Mrrglton you played this game!)
- Primitive Painter — Tier 6 (Murloc) — 3/8
After you play a card from Tier 3 or below, give your Murlocs +3/+3.
- Private Investigator — Tier 3 (Pirate) — 5/6
Activate (1): Gain 2 Gold next turn.
- River Skipper — Tier 1 (Murloc) — 1/1
When you sell this, get a random Tier 1 minion.
- Sand Swirler — Tier 3 (Elemental) — 3/2
Battlecry: Your Elementals give an extra +2 Attack this game.
- Scrap Scraper — Tier 5 (Mech) — 6/5
Deathrattle: Get a random Magnetic Mech.
- Sly Raptor — Tier 3 (Beast) — 1/3
Deathrattle: Summon a random Beast. Set its stats to 6/6.
- Thousandth Paper Drake — Tier 2 (Dragon) — 2/3
Start of Combat: Give your left-most Dragon +1/+2 and Windfury.
- Unleashed Mana Surge — Tier 6 (Elemental) — 6/9
After you play an Elemental, give your Elementals +2/+3.
- Vigilant Bristlemane — Tier 5 (Quilboar) — 3/5
Whenever you cast a spell on this, it plays a Blood Gem on adjacent minions.
- Void Pup Trainer — Tier 5 (Demon) — 7/7
Battlecry: Give minions in the Tavern from Tier 3 and below +3/+3 this game.
- Warpwing — Tier 6 (Dragon) — 12/4
Immune while attacking.
Naga Rotated Out (24)
With Aberrations joining as the newest minion type, Naga rotate out of the minion pool. Naga-specific heroes and cards are unavailable while Naga are out.
- Fleeing Fugitive — Tier 1 (Naga) — 5/2
Whenever you cast a spell on this, gain +1 Health.
- Mini-Myrmidon — Tier 1 (Naga) — 1/4
Spellcraft: Give a minion +2 Attack until next turn.
- Ominous Seer — Tier 1 (Demon, Naga) — 2/1
Battlecry: The next Tavern spell you buy costs (1) less.
- Lava Lurker — Tier 2 (Naga) — 2/5
The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)
- Shell Collector — Tier 2 (Naga) — 4/3
Battlecry: Get a Tavern Coin.
- Thaumaturgist — Tier 2 (Naga) — 1/2
Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 3 spells you've cast this game!)
- Deep-Sea Angler — Tier 3 (Naga) — 2/3
Spellcraft: Give a minion +2/+6 and Taunt until next turn.
- Waverider — Tier 3 (Naga) — 2/6
Spellcraft: Give a minion +2/+2. If it's a Naga, also give it Windfury until next turn.
- Abyssal Bruiser — Tier 4 (Naga) — 2/1
Divine Shield Has +2/+1 for each Tavern spell you've cast this game.
- Cagey Conjurer — Tier 4 (Naga) — 5/3
Activate (1): Cast 2 random Tavern spells (targets this if possible).
- Private Chef — Tier 4 (Naga) — 5/4
Spellcraft: Choose a minion. Get a different random minion of its type, then Pass it.
- Rimescale Priestess — Tier 4 (Naga) — 3/3
Spellcraft: Get a random Tavern spell that gives stats.
- Seafloor Recruiter — Tier 4 (Naga) — 3/5
Rally: Cast Chef's Choice on the minion to the right.
- Zesty Shaker — Tier 4 (Naga) — 6/7
Once per turn, when a Spellcraft spell is played on this, get a new copy of it.
- Darkcrest Strategist — Tier 5 (Naga) — 4/5
Spellcraft: Get a random Tier 1 Naga. (Improves each turn!)
- Firescale Hoarder — Tier 5 (Naga, Dragon) — 5/5
Battlecry and Deathrattle: Get a Shiny Ring.
- Glowscale — Tier 5 (Naga) — 4/6
Taunt Spellcraft: Give a minion Divine Shield until next turn.
- Showy Cyclist — Tier 5 (Naga) — 4/2
Deathrattle: Give all your Naga +2/+1. (Improved by every 3 spells you've cast this game!)
- Storm Splitter — Tier 5 (Naga) — 5/5
Once per turn, after you Pass a Tavern spell, get a new copy of it.
- Tranquil Meditative — Tier 5 (Naga) — 3/8
Spellcraft: Your Tavern spells give an extra +1/+1 this game.
- Fauna Whisperer — Tier 6 (Naga) — 4/9
At the end of your turn, cast Natural Blessing on adjacent minions.
- Groundbreaker — Tier 6 (Naga) — 6/4
After you play a Naga, gain +1/+1. (Improved by every 3 spells you've cast this game!)
- Torrential Ruiner — Tier 6 (Naga) — 6/3
Whenever you cast a spell on a Naga, give your minions +2/+3.
- Sea Witch Zar'jira — Tier 7 (Naga) — 4/5
Spellcraft: Choose a different minion in the Tavern to get a copy of.
New Tavern Spells (3)
- Sludge Corrosion
Give your minions +1/+1. If you discard this, cast it twice.
- Corrupted Coin
Gain 2 Gold. If you discard this, increase your maximum Gold by 2.
- Energizing Chamber
Give your Deity +7/+7. If you discard this, cast it twice.
Removed Spells (2)
- Mounting Avalanche — Tier 3
Sell a friendly minion. Give its stats to your left-most Elemental.
- Deepwater Clan — Tier 4
Give a minion +2/+2. Give your Murlocs +2/+2.
Returning Spells (1)
- Seafood Stew — Tier 3
Give a minion +1/+1. Repeat for each different Bonus Keyword in your warband.
New Duos Minions (2)
- Voidpriest Cloner — Tier 3 (Aberration) — 4/5
Whenever you discard a card, Pass a copy of it. (2 times per turn.)
- C'Thrax Wrecker — Tier 5 (Aberration) — 8/8
Battlecry, Deathrattle, and Rally: Give your team's Deities +4/+4.
Changed Duos Minions (2)
- Man'ari Messenger — Tier 5 (Demon) — 9/6
- Text: Battlecry: Minions in your team's Taverns have +1/+1 this game. → Battlecry: Minions in your team's Taverns have +3/+2 this game.
- Transport Reactor — Tier 6 (Mech) — 3/3
- Attack: 1 → 3
- Health: 1 → 3
- Text: Magnetic Has +1/+1 for each time your team has Passed this game (wherever this is). → Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).
New Lesser Trinkets (15)
- Corrupted Coin Portrait (0 Gold): Get 2 Corrupted Coins.
- Mindslasher Portrait (5 Gold): Get a Vicious Mindslasher. Your Vicious Mindslashers also give stats to adjacent minions.
- Hammer of Twilight (1 Gold): Your minions have +1 Attack. (Improved by each card you've discarded this game!)
- Corrupted Baton (1 Gold): After you cast a Tavern spell, give your Deity +4/+4.
- Willbreaker Sticker (1 Gold): Get 2 random Tavern spells. When you play one, discard the other. At the start of your turn, repeat this.
- Dragonhead Staff (0 Gold): After 13 friendly minions attack, replace this with a random Greater Dragon Trinket. (13 left!)
- Quartermaster's Hook (0 Gold): After you spend 50 Gold, replace this with a random Greater Pirate Trinket. (50 Gold left!)
- Rascal Sticker (0 Gold): Gain 1 Gold for each friendly Golden minion. At the start of your turn, repeat this.
- Ruby Tusk (0 Gold): After you play 10 Blood Gems from hand, replace this with a random Greater Quilboar Trinket. (10 left!)
- Soul Battery (0 Gold): After you summon 25 minions, replace this with a random Greater Undead Trinket. (25 left!)
- Volumizer Portrait (3 Gold): Get a random Magnetic Volumizer. At the start of each turn, get another.
- Reinvigorating Light (0 Gold): Discover a second Hero Power. Gain 3 Gold.
- Kiri's Double Eclipse (4 Gold): Choose a Lesser Trinket that costs (4) or less to buy. Transform this and your Hero Power into a copy of it.
- Trickster's Sleeve (1 Gold): After you buy a minion, gain 1 Gold. (Then swap to Tavern spell!)
- Weighted Gauntlet (3 Gold): At the end of your turn, give your minions +1/+1. (Doubles at the start of each turn!)
Removed Lesser Trinkets (2)
- Kaleidoscope
Discover a Tier 7 minion. Lock it in your hand for 2 turns.
- Automaton Portrait (Mech)
Start of Combat: When you have space, summon an Ancestral Automaton.
Returning Lesser Trinkets (1)
- Vibrant Bubble (Murloc)
Spellcraft: Give a Murloc a random Bonus Keyword.
New Greater Trinkets (15)
- Sludge Portrait (2 Gold): Get a Sludge Corrosion. After you discard a card, get a Sludge Corrosion.
- Shath'Yar Shrine (4 Gold): After you discard a spell, get a random Aberration.
- Converter Portrait (4 Gold): Get a Faceless Converter. Start of Combat: Give your Faceless Converters Reborn.
- Mask of Ancient Ones (3 Gold): Make your Deity Golden this game.
- Corrupted Baton (1 Gold): After you cast a Tavern spell, give your Deity +10/+10.
- Hammer of Twilight (1 Gold): Your minions have +2/+1. (Improved by each card you've discarded this game!)
- Writhing Tentacles (1 Gold): After you discard your first minion each turn, get a copy of it with double stats. (1 left!)
- Evil Experiment (0 Gold): After your Deity awakens, give it Reborn.
- Makeshift Master (0 Gold): Spellcraft: Choose a minion. After it gains stats outside combat this turn, your Deity also gains them.
- Tome of the Ancients (0 Gold): After you discard 3 cards, your Tavern spells give an extra +1/+1 this game. (3 left!)
- Snarky Portrait (2 Gold): Get 2 Snarky Sharks. Whenever a Fishbait dies, give your Beasts +4/+4 and improve this.
- Volumizer Portrait (3 Gold): Get 2 random Magnetic Volumizers. At the start of each turn, repeat this.
- Kiri's Double Eclipse (4 Gold): Choose a Greater Trinket that costs (4) or less to buy. Transform this and your Hero Power into a copy of it.
- Sinister Invitation (4 Gold): Discover a Golden minion of your most common type with a Dark Gift. It doesn't give a Triple Reward.
- Tableware Portrait (4 Gold): Get a Menagerie Tableware. At the start of each turn, get another.
Removed Greater Trinkets (5)
- Amplifying Essence (Elemental)
Your Elementals give an extra +1/+1. After you play 5 Elementals, improve this. (5 left!)
- Avalanche Sticker (Elemental)
Get a Mounting Avalanche. After you sell 4 minions, repeat this. (4 left!)
- Assembler Portrait (Mech)
Start of Combat: Magnetize an Auto Assembler to all your Mechs.
- Kaleidoscope
Discover a Golden Tier 7 minion. Lock it in your hand for 2 turns.
- Errgl Sticker (Murloc)
Get a Mama Mrrglton or a Papa Mrrglton. At the start of each turn, repeat this.
Returning Greater Trinkets (3)
- Surveyor Portrait (Quilboar)
Get a Hot-Air Surveyor. Blood Gems played from your hand give an extra +6/+6.
- Azerite Portrait (Elemental)
Get a Living Azerite. Your Living Azerites also give stats to friendly Elementals.
- Hackerfin Portrait (Murloc)
Get a Hackerfin. At the end of each turn, trigger your Hackerfins' Battlecries.