BG Card Database

Every Tier 2 card in Hearthstone Battlegrounds

Tier 2 cards appear after the first tavern upgrade — stronger stats and the first wave of tribe-specific synergies start showing up here. Browse all 78 Tier 2 cards in Season 14 below — minions and spells with stats, tribes, keywords, and abilities. Click any card for full details.

Ancestral Automaton

Minion·Tier 2·3/4·Mech·Aura

Has +3/+2 for each other Ancestral Automaton you've summoned this game (wherever this is).

Apostle of Galakrond

Minion·Tier 2·2/4·Battlecry

Battlecry: Replace cards in the Tavern with ones from a Tier higher.

Arfus

Minion·Tier 2·8/4·Undead/Beast

After a friendly minion is Reborn, give it this minion's Attack.

Asher the Haberdasher

Minion·Tier 2·2/2

After you sell a minion, gain two +1/+1 hats that pass to a friendly minion when sold.

Baneling

Minion·Tier 2·2/2·Deathrattle

Deathrattle: Deal damage equal to this minion's Attack to a random enemy minion. (Morphs each turn!)

Bilgewater Breakout

Minion·Tier 2·3/2·Pirate·Battlecry

Battlecry: Get a Lockbox. If you already have one, it opens 1 turn sooner.

Captain Fairmount

Minion·Tier 2·7/5·End of Turn

At the end of your turn, randomly improve 'Conviction'.

Clever Castaway

Minion·Tier 2·2/3·Pirate·Discover, Activate

Activate (2): Discover a Tavern spell.

Crater Miner

Minion·Tier 2·2/2·Quilboar·Choose One

Choose One - Get 2 Blood Gems; or Get a Gem Day.

Crimson Hand Centurion

Minion·Tier 2·3/3·Divine Shield

Divine Shield. After 'Verdant Spheres' triggers, gain the stats of the last minion you bought.

Dagwik Stickytoe

Minion·Tier 2·5/5·Pirate·End of Turn

At the end of your turn, give a random friendly Golden minion +5/+5.

Decoy Conjurer

Minion·Tier 2·3/4·Activate

Activate (2): Steal the highest-Attack minion in the Tavern.

Eclipsion Illidari

Minion·Tier 2·6/3

Your first minion that attacks has "Immune while Attacking" for one attack only.

Electric Synthesizer

Minion·Tier 2·3/4·Dragon·Battlecry, Start of Combat

Battlecry and Start of Combat: Give your other Dragons +1/+1.

Eternal Knight

Minion·Tier 2·4/2·Undead·Aura

Has +4/+2 for each friendly Eternal Knight that died this game (wherever this is).

Expert Aviator

Minion·Tier 2·3/4·Murloc·Rally

Rally: Summon the highest- Attack minion from your hand for this combat only.

Fire Baller

Minion·Tier 2·4/3·Elemental

When you sell this, give your minions +1 Attack. Improve your future Ballers.

Fishbait

Minion·Tier 2·0/1·Beast·Deathrattle

This can't gain stats. Deathrattle: Give the minion that killed this +5/+5.

Forest Rover

Minion·Tier 2·1/1·Beast·Deathrattle, Battlecry

Battlecry: Your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.

Friendly Saloonkeeper

Minion·Tier 2·3/4·Battlecry

Battlecry: Your teammate gets a Tavern Coin.

Frostwolf Lieutenant

Minion·Tier 2·7/4·End of Turn

At the end of your turn, give your left-most minion +10 Attack.

Gathering Stormer

Minion·Tier 2·5/1·Elemental

When you sell this, your teammate gains 1 Gold. (Improves each turn!)

Generous Geomancer

Minion·Tier 2·1/1·Quilboar·Deathrattle

Deathrattle: You and your teammate each get a Blood Gem.

Humming Bird

Minion·Tier 2·1/4·Beast·Start of Combat

Start of Combat: For the rest of this combat, your Beasts have +1 Attack.

Intrepid Botanist

Minion·Tier 2·3/4·Choose One

Choose One - Your Tavern spells give an extra +1 Attack this game; or +1 Health.

Karl the Lost

Minion·Tier 2·3/4

After you use your Hero Power, give your Divine Shield minions +2 Attack.

Laboratory Assistant

Minion·Tier 2·3/4·Demon·Battlecry

Battlecry: Add a Fodder to your next 3 Refreshes.

Lava Lurker

Minion·Tier 2·2/5·Naga

The first Spellcraft spell played from hand on this each turn is permanent. (1 left!)

Living Nightmare

Minion·Tier 2·4/4·Undead

After you buy a card, minions in the Tavern have +2/+2 this turn.

Loyal Henchman

Minion·Tier 2·4/6

After you kill a second minion each combat, get a plain copy of it.

Lurker

Minion·Tier 2·2/2·Stealth, Avenge

Stealth. Avenge (1): Gain +1/+1 permanently. (Morphs each turn!)

Lurking Lionfish

Minion·Tier 2·3/4·Beast·Activate

Activate (2): Choose a card in the Tavern. Replace it with a Fishbait for your left-most Beast to attack.

Mechagnome Interpreter

Minion·Tier 2·3/1·Mech

Whenever you play or Magnetize a Mech, give it +3/+1.

Metallic Hunter

Minion·Tier 2·4/2·Mech·Deathrattle

Deathrattle: Get a Pointy Arrow.

Mind Muck

Minion·Tier 2·3/2·Demon·Battlecry

Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats.

Mini-Zerek

Minion·Tier 2·1/1·Battlecry

Battlecry: Choose a minion in the Tavern. Transform into a copy of it.

Mutalisk

Minion·Tier 2·2/2

After a friendly minion kills an enemy, gain +3 Attack permanently. (Morphs each turn!)

Nerubian Deathswarmer

Minion·Tier 2·1/4·Undead·Battlecry

Battlecry: Your Undead have +1 Attack this game (wherever they are).

Oozeling Gladiator

Minion·Tier 2·2/2·Battlecry

Battlecry: Get two Slimy Shields that give +1/+1 and Taunt.

Patient Scout

Minion·Tier 2·1/1·Discover

When you sell this, Discover a Tier 1 minion. (Improves each turn!)

Prodigious Tusker

Minion·Tier 2·1/3·Quilboar

Whenever another friendly minion attacks, this plays a Blood Gem on it.

Roadboar

Minion·Tier 2·2/4·Quilboar·Rally

Rally: Get a Blood Gem.

Scarlet Skull

Minion·Tier 2·2/1·Undead·Deathrattle, Reborn

Reborn Deathrattle: Give a friendly Undead +1/+2.

Sellemental

Minion·Tier 2·3/3·Elemental

When you sell this, get a 3/3 Elemental.

Shadow Warden

Minion·Tier 2·5/5·Battlecry

Battlecry: Your next Hero Power makes the target Golden.

Shadowy Construct

Minion·Tier 2·4/4·Undead

Whenever a friendly minion dies, gain its maximum stats. (Once per combat.)

Shell Collector

Minion·Tier 2·4/3·Naga·Battlecry

Battlecry: Get a Tavern Coin.

Sinestra

Minion·Tier 2·2/6·Dragon

Whenever a friendly minion gains Attack during combat, give it +1 Health permanently.

Snow Baller

Minion·Tier 2·3/4·Elemental

When you sell this, give your minions +1 Health. Improve your future Ballers.

Solemn Serenader

Minion·Tier 2·6/5·Undead

After you use your Hero Power on a minion, it gains half this minion's Attack. (Swaps to Health next turn!)

Soul Rewinder

Minion·Tier 2·4/1·Demon

After your hero takes damage, rewind it and give this +1 Health.

Sparkfin Soothsayer

Minion·Tier 2·4/3·Murloc·Battlecry

Battlecry: Transform minions in the Tavern into Murlocs of the same Tier.

Street Magician

Minion·Tier 2·3/5·Aura

'Prestidigitation' chooses from Better Secrets.

Surfing Sylvar

Minion·Tier 2·1/2·Pirate·End of Turn

At the end of your turn, give adjacent minions +1 Attack. Repeat for each friendly Golden minion.

Tarecgosa

Minion·Tier 2·4/4·Dragon

This permanently keeps Bonus Keywords and stats gained in combat.

Tentacle of C'Thun

Minion·Tier 2·3/3

After a different friendly minion gains stats, gain +1/+1 until next turn.

Thaumaturgist

Minion·Tier 2·2/2·Naga·Spellcraft

Spellcraft: Give a minion +1/+1 until next turn. (Improved by every 4 spells you've cast this game!)

Thousandth Paper Drake

Minion·Tier 2·2/3·Dragon·Start of Combat

Start of Combat: Give your left-most Dragon +1/+2 and Windfury.

Veranus, Stormlord's Mount

Minion·Tier 2·5/2·Dragon·End of Turn

At the end of your turn, transform the minion to the left of this into one from a Tier higher (up to Tier 7!)

Very Hungry Winterfinner

Minion·Tier 2·2/5·Murloc·Taunt

Taunt Whenever this takes damage, give a minion in your hand +2/+1.

Wanderer Cho

Minion·Tier 2·4/3·Pass

One Pass each turn is free. (1 left!)

Watfin

Minion·Tier 2·2/5·Beast

After you guess correctly with 'Detective for Hire', get a plain copy of the minion.

Big Brann Play

Spell·Tier 2·0/0

Your Battlecries trigger an extra time this turn.

Chef's Choice

Spell·Tier 2·0/0·2 Gold

Choose a minion. Get a different minion of the same type.

Evolving Tavern

Spell·Tier 2·0/0

Replace all cards in the Tavern with ones of a Tier higher.

Gruul Rules

Spell·Tier 2·0/0

Give a friendly minion "At the end of your turn, gain +4/+4."

Hasty Excavation

Spell·Tier 2·0/0·3 Gold

Gain 1 Gold. This costs Health to buy instead of Gold.

I'm Still Just a Rat in a Cage

Spell·Tier 2·0/0

Give a minion +2 Attack, then double its Attack.

Leaf Through the Pages

Spell·Tier 2·0/0·1 Gold

Gain 2 free Refreshes.

Mageroyal Blossom

Spell·Tier 2·0/0·Discover

Discover a Tavern spell of your Tier.

Might of Stormwind

Spell·Tier 2·0/0·2 Gold

Give four random friendly minions +1/+2.

On the House

Spell·Tier 2·0/0·Discover

Discover a minion of your Tier.

Search Through Time

Spell·Tier 2·0/0·Discover·2 Gold

Discover a minion of your Tier. Lock it in your hand for 1 turn.

Strike Oil

Spell·Tier 2·0/0·3 Gold

Increase your maximum Gold by 1.

The Bouncer

Spell·Tier 2·0/0

Give a friendly minion Taunt, then double its Health.

The Unlimited Coin

Spell·Tier 2·0/0

Gain 1 Gold. Return this to your hand at end of turn.

Time Thief

Spell·Tier 2·0/0·Discover

Discover a minion from your last opponent's warband.

Winner's Bread

Spell·Tier 2·0/0·2 Gold

Give a minion +2/+3. If you win your next combat, give it another +4/+6 at the start of your next turn.