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All Mech minions in Hearthstone Battlegrounds

Mechs lean on Divine Shield, Magnetic combinations, and Deathrattle interactions in Battlegrounds — their boards punish opponents who cannot break through shields. Browse all 65 Mech minions in Season 14 below — sorted by tier with stats, keywords, and abilities. Click any card for full details.

Battlecruiser

Minion·Tier 1·2/2·Mech

Cord Puller

Minion·Tier 1·1/1·Mech·Divine Shield, Deathrattle

Divine Shield Deathrattle: Summon a 1/1 Microbot.

Enhance-o Medico

Minion·Tier 1·3/3·Mech

After you buy a minion, gain +3/+3 for each Bonus Keyword it has.

Interceptor

Minion·Tier 1·5/5·Mech

Lullabot

Minion·Tier 1·2/2·Mech·End of Turn, Magnetic

Magnetic At the end of your turn, gain +1 Health.

Sneed's New Shredder

Minion·Tier 1·2/1·Mech·Deathrattle

Deathrattle: Summon the highest-Health minion from your hand and give it Divine Shield for this combat.

The Celestial Archive

Minion·Tier 1·4/4·Mech

Whenever you buy a Tavern spell that costs (0), get a copy of it.

Blue Volumizer

Minion·Tier 2·1/3·Mech·Magnetic

Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this game (wherever they are).

Green Volumizer

Minion·Tier 2·3/3·Mech·Magnetic

Magnetic. The first time this is played or Magnetized, your Volumizers have +1/+1 this game (wherever they are).

Mechagnome Interpreter

Minion·Tier 2·3/1·Mech

Whenever you play or Magnetize a Mech, give it +3/+1.

Red Volumizer

Minion·Tier 2·3/1·Mech·Magnetic

Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this game (wherever they are).

Accord-o-Tron

Minion·Tier 3·3/3·Mech·Start of Turn, Magnetic

Magnetic At the start of your turn, gain 1 Gold.

Annoy-o-Module

Minion·Tier 3·2/4·Mech·Taunt, Divine Shield, Magnetic

Magnetic Divine Shield Taunt

Auto Accelerator

Minion·Tier 3·3/3·Mech·Battlecry

Battlecry: Get a random Magnetic Volumizer.

Prosthetic Hand

Minion·Tier 3·3/1·Undead/Mech·Reborn, Magnetic

Magnetic, Reborn Can Magnetize to Mechs or Undead.

Relentless Deflector

Minion·Tier 3·5/4·Mech·Aura, Avenge

Has Taunt while this has Divine Shield. Avenge (3): Gain Divine Shield.

Rescue Bot

Minion·Tier 3·2/1·Mech·Taunt, Deathrattle

Taunt Deathrattle: Get a Repair Job.

Sub Scrubber

Minion·Tier 3·6/6·Mech

After you play a Mech, gain +3/+3.

Timewarped Annoy-o-Tron

Minion·Tier 3·6/6·Mech·Taunt, Divine Shield, Reborn

Taunt Divine Shield Reborn

Timewarped Copter

Minion·Tier 3·4/6·Mech·Divine Shield, Avenge

Divine Shield Avenge (3): Get a random Mech.

Timewarped Mothership

Minion·Tier 3·5/7·Mech·Avenge

Avenge (4): Get a random Protoss minion.

Timewarped Sensei

Minion·Tier 3·6/6·Mech·End of Turn

At the end of your turn, give adjacent Mechs +3/+3.

Box Cars

Minion·Tier 4·6/6·Mech·Start of Turn, Discover

At the start of your turn, roll a 6-sided die. Discover a Tavern spell of that Tier.

Conveyor Construct

Minion·Tier 4·5/2·Mech·Deathrattle

Deathrattle: Get a random Magnetic Volumizer.

Drone Duplicator

Minion·Tier 4·5/2·Mech·Divine Shield, Activate

Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.

Elementium Squirrel Bomb

Minion·Tier 4·4/4·Mech/Beast·Deathrattle

Deathrattle: Deal 4 damage to a random enemy minion for each of your Mechs that died this combat.

Enchanted Sentinel

Minion·Tier 4·3/5·Mech·Aura, Magnetic

Magnetic Your Tavern spells give an extra +1/+1.

Gearfin

Minion·Tier 4·6/5·Mech/Murloc·End of Turn

At the end of your turn, get two 1-Cost Tavern spells.

Glambot

Minion·Tier 4·5/5·Mech

Whenever you cast a spell on a Mech, Magnetize a 5/5 Satellite to it.

Piloted Whirl-O-Tron

Minion·Tier 4·6/4·Mech·Start of Combat

Start of Combat: Copy your two left-most Deathrattles (except other Whirl-O-Trons).

Probius

Minion·Tier 4·8/4·Mech·Magnetic

Magnetic After you Magnetize this to a Mech, make it Golden.

Carrier

Minion·Tier 5·4/12·Mech·Avenge

Avenge (4): Summon a 7/7 Interceptor. Then improve this permanently.

Charging Czarina

Minion·Tier 5·4/1·Mech·Divine Shield

Divine Shield Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.

Clockwork Assistant

Minion·Tier 5·3/3·Mech·Battlecry, Discover

Battlecry: Discover a minion from a Tier higher than yours.

Colossus

Minion·Tier 5·6/12·Mech·Rally

Rally: Deal 2 damage to the target's neighbors. (Improves when you spend Gold!)

Immortal

Minion·Tier 5·8/8·Mech·Start of Combat

Start of Combat: Gain the stats of adjacent minions.

Resourceful Robot

Minion·Tier 5·4/8·Mech·End of Turn

At the end of your turn, Magnetize a random Volumizer to this. Get a copy of it.

Spark Snapper

Minion·Tier 5·8/8·Mech

Whenever you play a Mech, Magnetize a 2/2 Satellite to it and improve this.

Support System

Minion·Tier 5·4/5·Mech·End of Turn

At the end of your turn, give a minion in your teammate's warband Divine Shield.

Timewarped Immortal

Minion·Tier 5·8/8·Mech·Start of Combat

Start of Combat: Gain the stats of adjacent minions.

Timewarped Interpreter

Minion·Tier 5·6/8·Mech

Whenever you play or Magnetize a Mech, give your Mechs +3/+3.

Timewarped Wargear

Minion·Tier 5·5/5·Mech·Magnetic

Magnetic After you Magnetize this, double the target's stats.

Timewarped Whirl-O-Tron

Minion·Tier 5·7/5·Mech·Start of Combat

Start of Combat: Copy your two left-most Deathrattles (except other Whirl-O-Trons).

Void Ray

Minion·Tier 5·7/1·Mech·Divine Shield

Divine Shield. Whenever a friendly minion attacks, give it and this minion +5 Attack permanently.

Auto Reveille

Minion·Tier 6·4/8·Mech

After you buy 3 cards, Magnetize a random Volumizer to this and get a copy of it. (3 left!)

Falling Sky Golem

Minion·Tier 6·4/2·Mech·Divine Shield, Aura

Divine Shield. Has +4/+2 for each Deathrattle you've triggered this game (wherever this is).

Transport Reactor

Minion·Tier 6·3/3·Mech·Aura, Magnetic

Magnetic Has +3/+3 for each time your team has Passed this game (wherever this is).

Utility Drone

Minion·Tier 6·4/5·Mech·End of Turn

At the end of your turn, give your minions +4/+5 for each Magnetization they have.

Polarizing Beatboxer

Minion·Tier 7·5/10·Mech

Whenever you Magnetize to a different minion, it also Magnetizes to this.

Accord-o-Tron Portrait

Trinket·Mech·End of Turn

At the end of each turn, Magnetize an Accord-o-Tron to your left- and right-most Mechs.

Beatboxer Portrait

Trinket·Mech

Get a Polarizing Beatboxer.

Boom's Monster Portrait

Trinket·Mech

Get a Dr. Boom's Monster. At the start of every turn, get another.

Czarina Portrait

Trinket·Mech·Aura

Get a Charging Czarina. Your Charging Czarinas also give Health.

Electrode Attractor

Trinket·Mech·Aura, Magnetic

Magnetic Mechs cost (2). The Tavern offers an extra one whenever it is Refreshed.

Emergency Gearblade

Trinket·Mech·End of Turn

At the end of your turn, cast Repair Job on your left-most Mech.

Inductive Gyroblade

Trinket·Mech·End of Turn

At the end of your turn, get a 6/6 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)

Inductive Gyroblade

Trinket·Mech·End of Turn

At the end of your turn, get a 20/20 Magnetic Satellite. (Improved by each Tavern spell you've cast this turn!)

Mecha-Jaraxxus Sticker

Trinket·Mech/Demon·Start of Turn

Get 2 random Magnetic Mecha-Demons. At the start of each turn, get 2 more.

Reusable Batteries

Trinket·Mech

After you buy a minion, get a Magnetic Satellite with its stats. (Twice per turn.)

Scraper Sticker

Trinket·Mech

Get a random Magnetic Mech. At the start of each turn, get another.

Secret Schematic

Trinket·Mech

After you buy a Mech, get a random Tavern spell that costs (2) or more.

Sky Golem Portrait

Trinket·Mech

Get a Falling Sky Golem. Start of Combat: Give your minions "Deathrattle: Give your minions +3/+3 permanently."

Stormcoil Sticker

Trinket·Mech

After 5 friendly minions die, get a random Mech. (5 left!)

Volumizer Portrait

Trinket·Mech

Get a random Magnetic Volumizer. At the start of each turn, get another.

Volumizer Portrait

Trinket·Mech

Get 2 random Magnetic Volumizers. At the start of each turn, repeat this.