HS BG Cards
BG Card Database

All Hero Powers in Hearthstone Battlegrounds

Hero powers are the active or passive abilities tied to each Battlegrounds hero — they typically cost gold to use and define the hero's playstyle from turn one. Browse all 140 hero powers in Season 14 below — Full list with gold cost and hero linkage. Click any card for full details.

A Tale of Kings

Hero Power·Discover·2 Gold

Discover a minion of a specific minion type. Swaps type each turn.

Adventure!

Hero Power·Discover

At the start of the game, Discover a Hero Power.

All Patched Up

Hero Power

Start the game with 30 extra Health.

ALL Will Burn!

Hero Power·Start of Combat

Start of Combat: Give ALL minions +2 Attack permanently.

Alternate Timeline

Hero Power

On Turn 8, visit the Major Timewarp. (7 turns left!)

Arcane Alteration

Hero Power

Replace a card with a random one of the same Tier. (Twice per turn.)

Arcane Knowledge

Hero Power

The next Tavern spell you buy costs (1) less. (Unlocks on Turn 3.)

Avalanche

Hero Power

After you play 3 Elementals, reduce the Cost of upgrading the Tavern by (3).

Avatar of N'Zoth

Hero Power

Start the game with a 2/2 Fish that gains all your Deathrattles in combat.

Bananarama

Hero Power·Start of Turn

At the start of your turn, get 2 Bananas and give everyone else one.

Battle Brand

Hero Power

After you buy 4 Battlecry minions, get a Brann Bronzebeard. (Once per game.)

BGDUO_HERO_100p

Hero Power

Start of Game: Copy your teammate's Hero Power.

Blessing of the Nine Frogs

Hero Power·1 Gold

Get a random Tavern spell.

Bloodbound

Hero Power·1 Gold

Get 2 Blood Gems. (Twice per turn.)

Bloodfury

Hero Power

After friendly minions deal 150 damage, open a portal to the Twisting Nether! (150 left!)

Bob's Burgles

Hero Power·Refresh·1 Gold

Refresh the Tavern with plain copies of your last opponent's warband.

Boon of Light

Hero Power·1 Gold

Give a minion Divine Shield.

Brick by Brick

Hero Power·2 Gold

Steal a random minion from the Tavern. Double its Health.

Broodmother

Hero Power·Avenge

Avenge (4): Summon a 1/1 Whelp that attacks immediately. Improve this by +1/+1.

Build-An-Undead

Hero Power·3 Gold

Craft a custom Undead. (3 Creations left!)

Buried Treasure

Hero Power·1 Gold

Dig for a Golden minion! (4 Digs left.)

BUY, INSECT!

Hero Power

After you buy 12 cards, get Sulfuras. (12 left!)

Choose Your Champion

Hero Power·Discover

Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 60 Gold. (60 left!)

Clairvoyance

Hero Power·Start of Turn, Refresh

At the start of your turn, gain a free Refresh.

Cloning Gallery

Hero Power

Once per game, summon an exact copy of a friendly minion.

Come One, Come All!

Hero Power·Discover

Darkmoon Tickets are in the Tavern! Get 3 to Discover a minion of your Tier.

Conviction

Hero Power

Give 1 random friendly minion +1/+1. Passive: After each combat, choose an improvement.

Dark Ritual

Hero Power·2 Gold

Get 2 random minions. When you play one, discard the other.

Demon Hunter Training

Hero Power

After 14 friendly minions attack, the first minion you buy each turn is free. (14 left!)

Detective for Hire

Hero Power

Look at 2 minions. Guess which one your next opponent had last combat for a Tavern Coin.

Devour

Hero Power

Sell a friendly minion. Spit its stats onto another.

Double Time

Hero Power

You only need 2 copies to make minions Golden. They give Tavern Coins instead of Triple Rewards.

Double Trouble

Hero Power

Whenever you play a Golden minion, both you and Gall get a Triple Reward. (3 left!)

Double Trouble

Hero Power

Whenever you play a Golden minion, both you and Cho get a Triple Reward. (3 left!)

Dream Portal

Hero Power

The Tavern offers an extra Dragon whenever it is Refreshed.

Dungar's Gryphon

Hero Power

Choose a new flightpath. Complete it to get a bonus!

Earth Invocation

Hero Power·Start of Combat

Start of Combat: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental."

Eastern Plaguelands

Hero Power·Discover

In 3 turns, Discover a minion of your Tier. (3 turns left!)

Efficient Exchange

Hero Power·Pass·2 Gold

Pass a non-Golden minion.

Embrace the Elements

Hero Power

Choose an Element. Start of Combat: Call upon that Element.

Embrace Your Rage

Hero Power·Start of Combat·2 Gold

Start of Combat: Summon and get a minion of your Tier.

Enhancification

Hero Power

After the Tavern is Refreshed, give a random minion in it a random Bonus Keyword, twice.

Everbloom

Hero Power

After you upgrade the Tavern, gain 2 Gold.

Evolution Chamber

Hero Power·8 Gold

Unlock Tier 3 Zerg. Costs (1) less each turn. Passive: Your Zerg can morph into Tier 2 Zerg.

Expedition Plans

Hero Power·Discover

Skip your first turn. Discover minions from Tiers 6, 4, and 2 to get at those Tiers.

Fantastic Treasure

Hero Power

On Turn 5, choose a Lesser Trinket to buy. (4 turns left!)

Feel Devastation

Hero Power·Discover

Every 4 turns, Discover a minion with a Dark Gift. (4 turns left!)

Fire Invocation

Hero Power·Start of Combat

Start of Combat: Double your left-most minion's Attack.

For the Horde!

Hero Power·Aura

Minions in the Tavern have +1/+1. Improves after you buy 3 minions. (3 left!)

Fragrant Phylactery

Hero Power·Start of Combat

Start of Combat: Give your lowest-Attack minion "Deathrattle: Give your other minions this minion's stats."

Friendly Wager

Hero Power·1 Gold

Guess which player will win their next combat. If you're correct, get 3 Tavern Coins.

Frostwolf Fervor

Hero Power

When you have space in combat, summon a copy of your highest-Attack minion. (Unlocks on Turn 7.)

Galakrond's Greed

Hero Power·1 Gold

Choose a minion in the Tavern. Then choose a higher Tier minion to replace it.

Glaive Ricochet

Hero Power

Once per turn, after you buy 3 minions, get a plain copy of one of them. (3 left!)

Glorious Gloop

Hero Power

Choose a friendly minion. Start of Combat: Transform it into your teammate's highest-Tier minion.

Glory of Combat

Hero Power

After a friendly minion kills an enemy, give it +1 Attack permanently.

Gone Fishing

Hero Power

After you sell 5 minions, get a random Murloc. (5 left!)

Gonna Be Rich!

Hero Power

Once per game, make a friendly minion Golden.

Graveyard Shift

Hero Power·2 Gold

Steal a card from the Tavern. Take 2 damage.

Greater Crystal Ball

Hero Power

When you buy a Greater Trinket, this transforms into a copy of it.

Growing Collection

Hero Power

On Turn 8, choose a Greater Trinket to buy. (7 turns left!)

Hat Trick

Hero Power

When you play a minion, give it a +1/+1 hat that passes to a friendly minion when sold.

Heroic Inspiration

Hero Power

After 15 friendly minions attack, get a Triple Reward. (15 left!)

I Spy

Hero Power·Discover·2 Gold

Discover a plain copy of a minion from your next opponent's warband.

I'll Take That!

Hero Power·1 Gold

Next combat, get a plain copy of the first minion you kill.

I'm the Cap'n Now

Hero Power

After you buy a Pirate, gain 1 Gold.

Imprison

Hero Power·1 Gold

Choose a card in the Tavern to lock in your hand. After 2 turns, unlock it.

Incubate

Hero Power·1 Gold

Discard a card to get a random Aberration.

Ironforge

Hero Power

In 2 turns, gain 2 Gold. (2 turns left!)

Kel'Thuzad's Kitty

Hero Power·Discover

After another hero dies, Discover a minion from their warband. It keeps enchantments.

King of Duality

Hero Power·Discover

On Turn 4, Discover two Hero Powers to replace this. (3 turns left!)

Lead Explorer

Hero Power·Discover·1 Gold

Discover a minion from your Tier. Costs (1) more after each use.

Lesser Crystal Ball

Hero Power

When you buy a Lesser Trinket, this transforms into a copy of it.

Lift Off

Hero Power

Start the game with a 2/2 Battlecruiser. Whenever the Tavern is Refreshed, add a Battlecruiser Upgrade to it.

Lightning Invocation

Hero Power·Start of Combat

Start of Combat: Deal 1 damage to 5 random enemy minions.

Lock and Load

Hero Power

Remove a minion in the Tavern. When you have space next combat, fire it at a random enemy minion.

Lucky Roll

Hero Power

Roll a 6-sided die. Gain that much Gold. (Can be used again in 0 turns!)

Lucky Roll

Hero Power·1 Gold

Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!)

Major Hymn

Hero Power

Twice per turn, give a minion Attack equal to your Tier. (Swaps to Health next turn!)

Mana Per Minute

Hero Power·Refresh

Refresh the Tavern with Tavern spells.

Manastorm

Hero Power

Minions and Refreshes cost 2 Gold. Upgrading the Tavern costs (1) more.

MechGyver

Hero Power

After 9 friendly minions die, get a random Mech.

Menagerist

Hero Power

Start the game with a 2/2 Amalgam with Venomous and all minion types.

Minor Hymn

Hero Power

Twice per turn, give a minion Health equal to your Tier. (Swaps to Attack next turn!)

Mystery Cube

Hero Power

Each turn, choose from 2 new Lesser Trinkets to replace this for free. (Unlocks on Turn 5.)

Natural Balance

Hero Power

After you buy 20 Tiers' worth of cards, get a Triple Reward. (20 left!)

Nether Portal

Hero Power·Start of Turn

At the start of each turn, get 2 random Demons.

Piggy Bank

Hero Power

Gain 2 Gold. Increases by 1 each turn. (Once per game.)

Pilot the Shredder

Hero Power

Start the game with a 2/1 Shredder that summons a minion from your hand and gives it Divine Shield.

Pirate Parrrrty!

Hero Power·3 Gold

Get a Pirate. After you buy a Pirate, your next Hero Power costs (1) less.

Pooled Resources

Hero Power·1 Gold

Your teammate gains 1 Gold. (Twice per turn.)

Power of the Storm

Hero Power

At the start of every turn, choose from 2 new Hero Powers.

Prestidigitation

Hero Power

Choose a Secret. Put it into the battlefield.

Prize Wall

Hero Power·Discover

Every 4 turns, Discover a Darkmoon Prize. (4 turns left!)

Procrastinate

Hero Power·Discover

Skip your first two turns, then Discover a minion from Tier 3 and Tier 4.

Puzzle Box

Hero Power·Start of Turn

At the start of your turn, cast a random Tavern spell. (Unlocks on Turn 3.)

Queen of Dragons

Hero Power·Discover·1 Gold

Discover a Dragon. (Unlocks at Tier 4.)

Rapid Reanimation

Hero Power

Choose a friendly minion. Start of Combat: Destroy it. When you have space, resummon an exact copy.

Reborn Rites

Hero Power

Give a minion Reborn until next turn.

Reclaimed Souls

Hero Power·Discover·2 Gold

Discover a plain copy of a minion that died last combat. (Unlocks on Turn 3.)

Reliquary Research

Hero Power

Every third Tavern spell you buy costs (0). (2 left!)

Rune of Damnation

Hero Power·1 Gold

Destroy a friendly Undead to get a random Undead. (Unlocks at Tier 2.)

Saturday C'Thuns!

Hero Power·1 Gold

At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Improves each turn!)

See the Light

Hero Power·2 Gold

Choose a minion in the Tavern. Set its stats to 2 and add it to your hand.

Sharpen Blades

Hero Power·1 Gold

Give a minion +2/+2. Improves after you buy 4 cards. (4 left!)

Sign a New Artist

Hero Power·Discover·3 Gold

Discover a Buddy. (Unlocks at Tier 2.)

Smart Savings

Hero Power·1 Gold

After you sell a minion, gain 1 Gold next turn.

Snicker-snack

Hero Power

Trigger a friendly minion's Battlecry. (Unlocks on Turn 3.)

Spawning Pool

Hero Power·6 Gold

Unlock Tier 2 Zerg. Costs (1) less each turn. Passive: Start the game with a 2/2 Larva.

Spectral Sight

Hero Power

The first minion you buy each turn is free.

Spirit Swap

Hero Power

Choose 2 minions. They gain each other's Attack until next turn.

Spirit Swap

Hero Power

Choose a minion. Gain Attack with another card.

Sprout It Out!

Hero Power

Give +1/+2 and Taunt to minions you summon during combat.

Stay Frosty

Hero Power·End of Turn

Minions cost (2). The Tavern offers one fewer minion and Freezes at the end of each turn.

Stir the Pot

Hero Power·Discover

Throw a minion in your pot. When you've gathered 3, Discover from their types. (3 left!)

Stormpike Strength

Hero Power

When you have space in combat, summon a copy of your highest-Health minion. (Unlocks on Turn 7.)

Sulfuras

Hero Power·End of Turn

At the end of your turn, give your left and right- most minions +8/+8.

Swap, Lock, & Shop It

Hero Power

Swap a friendly non-Golden minion with a random one in the Tavern.

Swatting Insects

Hero Power·Start of Combat

Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt.

Tavern Lighting

Hero Power·Aura

Your Tavern spells give an extra +1/+1. At the start of every 3 turns, improve this. (3 turns left!)

Temporal Tavern

Hero Power·Refresh·1 Gold

Refresh the Tavern. Include two minions from a Tier higher than yours.

Tentacular

Hero Power

When you have space in combat, summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)

The Galaxy's Lens

Hero Power·3 Gold

Get a copy of the last Tavern spell you cast. Each turn, your next Hero Power costs (1) less.

The Perfect Crime

Hero Power·11 Gold

Steal all cards from the Tavern. Each turn, your next Hero Power costs (1) less.

Three Wishes

Hero Power·3 Gold

If you have two copies of a minion, find the third. (3 Wishes left!)

Tinker

Hero Power·Discover·1 Gold

Discover a Magnetic Mech. (Unlocks at Tier 4.)

Trash for Treasure

Hero Power·Discover

Remove a friendly minion. Discover one from a Tier lower to get.

Twice as Nice

Hero Power

After the Tavern is Refreshed, copy its highest-Tier minion and Freeze them both.

Ultralisk Cavern

Hero Power

Your Zerg can morph into Tier 3 Zerg.

Upbeat Harmony

Hero Power

At the end of every 3 turns, get a plain copy of the left- most card in your hand. (3 turns left!)

Verdant Spheres

Hero Power

After you buy 3 minions, get a Tavern Coin.

Void Power

Hero Power·Discover

At the start of the game, Discover a Tier 5 minion with a Dark Gift. It unlocks on Turn 7. (6 turns left!)

Warp Gate

Hero Power

At the start of the game, choose from 2 Protoss minions to get after you buy 14 cards. (14 left!)

Warped Conflux

Hero Power

On Turn 5, visit the Minor Timewarp. (4 turns left!)

Water Invocation

Hero Power·Start of Combat

Start of Combat: Give your right-most minion Divine Shield and Taunt.

Wax Warband

Hero Power·Start of Combat

Start of Combat: Give a friendly minion of each type +1/+1. (Improves after you spend 10 Gold!)

Westfall

Hero Power

In 1 turn, get a random 1-Cost Tavern spell. (1 turn left!)

Whodunit?

Hero Power

At the start of the game, choose one of two Quests.

Wingmen

Hero Power·Start of Combat

Start of Combat: Your left- and right-most minions gain +2/+1 and attack immediately.

Wisdom of Ancients

Hero Power·3 Gold

Increase your maximum Gold by 1.